Brawl - King Dedede - Action - 0x117
Entry Script
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24000 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 })] }
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
- CreateInterrupt { interrupt_id: None, action: 0x118, requirement: (ButtonNotPressed value(1)) }
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x11))
- CallEveryFrame { thread_id: 9, script: 0x2265c }
- IntVariableSet { variable: RandomAccessInt (0x0), value: 463 }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 473 }
- Subroutine(0x224d4)
Exit Script